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Rosie Goldsmith in Conversation with Typex at Waterstones Covent Garden

Dutch writer and artist Typex will discuss his acclaimed graphic biography of Rembrandt at Waterstones Covent Garden on Thursday 20th June.

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The graphic novel, which depicts the artist’s colourful life and paintings, was commissioned with the support of the recently reopened Rijksmuseum in Amsterdam.  The talk will be chaired by BBC presenter and champion of international literature Rosie Goldsmith.  The event is supported by the Dutch Foundation for Literature and the Netherlands Embassy in London, who will provide free Dutch brandy for audience members.

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Lauded by Nick Cave as the ‘second greatest’ Dutch artist after Rembrandt himself, Typex works for numerous magazines and newspapers, as well as illustrating children’s books and comics.

The event takes place at 6pm on Thursday 20th June at Waterstones Covent Garden, 9-13 Garrick Street, London, WC2E 9BA. Tickets are £4/£3 with a Waterstones loyalty card, available in-store and online.

 

 

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SelfMadeHero is Popping Up in Bloomsbury

SelfMadeHero is making its presence known in Bloomsbury as it creates a pop-up shop for two weeks. From Monday 17th June, we’re taking over the Continental Stores on Tavistock Place. There’ll be wonderful artwork, beautiful books and free coffee: what more could you want? There will be an opportunity to buy signed copies and related merchandise as well as to meet the SelfMadeHero team. Some of our London-based artists and writers are expected to drop in to chat about their work as well.

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Coffee and cakes will be supplied by Eggs Milk Butter, London’s first coffee and comic book shop.

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The venue will also house an exhibition of paper-cut portraits by Czech artist Jaromír 99, supported by the Czech Centre. This celebrates the newly published graphic novel edition of Kafka’s The Castle, adapted by David Zane Mairowitz and Jaromír 99. The prints will also be on sale.

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The SelfMadeHero pop-up shop will be open from 10am–6pm every week day, from 17th to 30th June. The gallery is located at: 54 Tavistock Place, London, WC1H 9RG.

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SelfMadeHero’s Spring Party at Gosh! Comics

To celebrate the publication of three fabulous new books, we’re having a Spring Party at Gosh! Comics in London next Friday, 14th June, 7-9pm. Creators I. N. J. Culbard (The Shadow Out Of Time), Rob Davis (Don Quixote), and Mark Stafford and David Hine (The Man Who Laughs) will sign copies of their latest books in store. There will be free booze, beautiful graphic novels and fabulous company: what more could you ask for?

springpartyblog1I. N. J. Culbard is an award-winning artist and adaptor. He collaborated with Ian Edginton on the critically acclaimed Sherlock Holmes series, as well as adapting H. P. Lovecraft’s At the Mountains of Madness and The Case of Charles Dexter Ward for SelfMadeHero. He illustrates the Vertigo mini-series The Deadwardians and has collaborated with Chris Lackey and Chad Fifer on an original graphic novel, Deadbeats (SelfMadeHero). His latest book is an adaptation of H. P. Lovecraft’s The Shadow Out Of Time (SelfMadeHero).

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Rob Davis is best known for reinventing Roy of the Rovers and for drawing Judge Dredd (Rebellion). He has written and illustrated Doctor Who (Panini) and is the editor of the Eisner-nominated comic anthology Nelson, winner of the British Comic Awards 2012. His latest book is the second and final volume of his adaptation of Don Quixote (SelfMadeHero).

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David Hine has worked in comics since the 1980s, and has written for DC (Batman: Detective Comics, Arkham Unhinged; Deathstroke: Faces of Evil), Marvel (Spider-man Noir, X-Men, Silent War) and 2000 AD (Tao De Moto). He collaborated with Mark Stafford on “The Colour Out Of Space” for SelfMadeHero’s critically acclaimed Lovecraft Anthology Vol. I.

Mark Stafford is a cartoonist-in-residence at the Cartoon Museum. He has collaborated with Bryan Talbot on the second Cherubs! graphic novel, painting dead hillbillies and writing about cinema for Electric Sheep magazine.

Mark Stafford and David Hine have collaborated on an acclaimed adaptation of Victor Hugo’s The Man Who Laughs, famously the inspiration behind the character of the Joker in Batman.

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There’s no need to RSVP. Just show up, bag some beautiful books and free beer, and enjoy the company!

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Launch: The Castle by Jaromír 99 and David Zane Mairowitz

This week sees the launch of a graphic adaptation of Franz Kafka’s The Castle by the Czech artist Jaromír 99 and David Zane Mairowitz, who previously adapted The Trial for SelfMadeHero.

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The launch party will take place in Bar Prague in Shoreditch, where a selection of Jaromír 99’s original artwork will be exhibited until Saturday 15th June. Jaromír 99 and David Zane Mairowitz will be in attendance, so come along to drink beer, admire the artwork and get your copy signed. RSVP to sam@selfmadehero.com.

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About the book and its creators:

When a land surveyor, known only as “K.”, is summoned to the Village, he is forced to negotiate an obscure hierarchy – among assistants and messengers, chambermaids and landladies, masters and … mistresses. But how is he to receive his instructions from the Castle when no one knows what his employer looks like, telephones ring unanswered, and there is anyway no land to survey? A piercing study in futility, Franz Kafka’s final masterpiece ends – much like life itself – in mid-sentence.

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David Zane Mairowitz is an author, playwright, radio director and translator who has published numerous books, including Introducing Kafka (with Robert Crumb), Introducing Camus, and Wilhelm Reich for Beginners. His theatrical plays include a critically acclaimed version of Kafka’s The Trial. He previously adapted Dostoevesky’s Crime and Punishment and Kafka’s The Trial for SelfMadeHero.

Czech-born Jaromír 99 is a accomplished singer, songwriter, and artist who is best known for his work with Jaroslav Rudis on the comics trilogy Alois Nebel. Alois Nebel was turned into an animated feature of the same title that premiered to great acclaim at the Venice Film Festival, and was selected as the Czech entry for the Academy Award for Best Foreign Language Film in 2011. Alois Nebel won Best Animated Feature at the 2012 European Film Awards.

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How to Adapt Don Quixote into a Graphic Novel in Seven Easy Steps by Rob Davis

Forbidden Planet International have kindly let us crosspost this superb piece by Rob Davis on the process of adapting Don Quixote into graphic novel form. Enjoy!

Finally, from so little sleeping and so much reading, his brain dried up and he went completely out of his mind.”

The above quote comes from one of the true immortals of world literature, Miguel de Cervantes Saavedra; Spanish soldier, a galley slave, a poet and writer. A writer whose work has crossed over four centuries and numerous languages, a tale of madness and wonder and inspiration and despair, wrapped in sublime language and a character’s name which has passed into common parlance, used even by those who have never read the book. There have been many great books, but only a fraction of the literature ever published remains fresh and vibrant across the centuries, still read, still discovered by new readers, still admired, still loved; only a chosen few of the books ever written achieve this form of literary immortality – Walter Scott, Shakespeare, Dickens, and of course, Miguel de Cervantes are among that elect group that will probably be read for as long as people read tales.

Only a wonderfully dreaming madman like Quixote himself would set himself the task of bringing the work of such an author to new readers in a different medium. The brilliant Rob Davis is the errant knight who galloped forth to tilt at those literary windmills, in the finest and most splendid Quixotic fashion; perhaps that quote above is pertinent to Rob too, as only the finest sort of reader would dream of taking on this work and would most surely go at least a little mad in the process. But Quixote teaches us that a little of the right sort of madness is not always a bad thing.  As someone who has loved Don Quixote for most of my reading life I’ve been hugely impressed with how Rob has crafted his approach to Cervantes’ masterpiece, and I am utterly delighted that Rob agreed to be our latest Commentary guest, to take us through some of his approach to adapting Quixote. Over to Rob:

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What follows is my attempt at a simple process post. I’ll try not to get sidetracked. This is how to adapt a 1,000 page, 400-year-old Spanish classic into a comic in seven easy steps.

Step 1. The idea. Just because it’s an adaptation doesn’t mean you don’t need to bring something unique to the work. The first time I put pen on paper in relation to Don Quixote was when I graffitied on the title page of my old Wordsworth copy of the book with this doodle of the book with speech bubble.

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It was like a mental note of something I wanted to capture – the voice of the book! There are three main characters in Don Quixote: the Don himself, Sancho Panza and Cervantes. Getting Cervantes to live in the pages of my book, the way he does in the original, was the first challenge. I needed something more than just caption boxes for this. Eventually I settled on putting a cell window in the book and having Cervantes’ voice always calling out to us from inside.

The next idea was not so much unique as authentic; I decided to mimic the original publication of Don Quixote as two separate Volumes. The passage of time between the two volumes is an essential part of the story given that the heroes meet people who have read the first volume in the second.

The other two ideas I brought to the adaptation were about the dialogue and the drawing style. For the dialogue I wanted only Quixote himself to retain the oldy-worldy speech that trips up too many modern readers, everyone else’s dialogue got updated and sort of colloquialised. I hoped this would create the kind of relief effect between the batty knight and his contemporaries that would have been an obvious aspect of the book to 17th century readers.

Art wise I wanted to remove any polish from my work, I wanted it to feel as scrappy and unhinged Quixote’s rusty armour. I also wanted that kind of magic immediacy that you get in thumbnails.

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A suitably scrappy and unhinged drawing of some galloping horses

Step 2. Convince the publisher. To do this I drew up a few pages as a pitch (the above image is one of the additional sample drawings I did). I didn’t feel I’d quite pinned down the look of Quixote but would work on it as I went along. I never did pin him down, he’s still evolving. Maybe that’s because my comics gene comes more from Mick McMahon’s Judge Dredd which never stays the same and yet is always the definitive version. There are no definitive proportions to Quixote, but there are a number of signifiers which make him instantly recognisable throughout. This approach worked for me as comics reader and would have to work for me as a comic artist, I wasn’t about to start doing model sheets for consistency. I don’t think that would work for me.

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One of the earliest drawing of Quixote. I think I was more interested in the colour of the night than Quixote’s costume or features here

Anyway SelfMadeHero (my perfectly named publisher) said yes and I started work proper in May 2010.

Step 3. The schedule. Because I worked off the advance as a monthly wage I needed a very tight schedule. For both volumes I had a calendar with page numbers written on each day. Volume One took eight months to write and draw. Allowing for my other regular illustration jobs it worked out at roughly a page a day. That’s roughs, pencils, inks (in pencil), digital colour and lettering on each page before i went to bed every day. Volume Two got delayed through situations beyond my comprehension (though it wasn’t delayed as long as Cervantes’ second volume) and when I finally got to drawing it the schedule demanded closer to ten pages a week. This level of work engendered a state of madness through lack of sleep which occasionally reached a state of ‘burning the midnight oil’ euphoria.

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This is me hard at work on Quixote

Step 4. The script. Before I could start drawing it I needed to do adapt 500 pages of text into roughly 140 pages of comic script for each Volume. I spent a lot of time reading different versions of Quixote and making annotations all over the pages until I had a list of all the key incidents in the book in order and gave each scene a number of pages that I thought would suit it. I probably started with twice the number of pages I intended for each volume, so had to start compressing scenes and losing any incidents that I felt we could do without in a comic adaptation.

If you look at the plan sheets for Volume one you can see me giving over a large number of pages to the captive’s tale in the inn near the end of the book. That large section doesn’t appear at all in the final book for a couple of reasons. The pacing of my book was different and the constant pattern of characters telling a story and then ‘lo and behold’ they appear at the inn felt like a blockage in the flow of the narrative. It stretched credulity as well. However my main reason for wanting to include the captive’s tale was because it was Cervantes’ semi-autobiographical piece. It dawned on me after losing that section that I had made that aspect of Cervantes’ tale part of the very structure of my version by having him captive throughout in his cell. A happy accident.

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Defaced books, hopefully not destroying the original text

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Step 5. Roughs/thumbnails. (Above is a spread from my sketchbook and the final page from the book for comparison.) This part of the process changed a few times over the two volumes, however I settled on getting an A4 sketch book, printing out the whole script for the book and then pasting one page of the script into each spread of the sketch book. It created a boundary around the amount of space I had to resolve things and gave me a clear overview of what I was doing in the book even when I was focused on the minutiae of a Quixote’s eyebrow.

I’d scan these thumbnails from the sketchbook and drop them into a Quixote page template I have in Photoshop. I lettered the pages and fiddled with the compositions and drawing then printed out the results for inking.

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You can see how the sketchbook spread gives me room to get it wrong but forces me to get it right before I run out of space

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Step 6. Inks. Well, I say inks, I actually ink with a pencil. I work on a lightbox and try to draw at a pace in the search for some kind of unselfconscious fluid line. I used a sharpened pencil for most of it and my blunt pencil stubs for the blacks. The pencils are scanned and the levels are pushed together in photoshop and then turned into bitmap so they’re pure black and work as inks.

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The idea is for the pencils underneath to be no more than information and the line work on top to end up looking off the cuff. That’s the idea…

Step 7. Colour. I have an odd way of colouring. In photoshop I duplicate the black line then flatten that onto a coloured ground. The ground colour is what I imagine will be the darkest flat colour on the page, this is a temperature colour that will bleed through in places.

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Here’s a page where there’s a scene change so there are two different ground colours

I think this idea of colouring comes from my background in oil painting where you work from dark to light, the opposite of watercolour where you work from light to dark. In fact, I didn’t realise until recently how many artists use a fixed palette rather like a set of felt pens in Photoshop, I’ve always used the CMYK mixer for each colour. A good way to learn about colour in oils is to try to mix every colour you want from just red, blue and yellow with white to lighten, I guess I took the same approach to Photoshop.

A lot of my outside scenes are really silhouettes with that dark ground colour and others close to it filling the characters and landscape. This allows me to add the sky as a hot colour rather than a brightness colour and choose a complimentary colour for contrast. You’ll often see hot greens, yellows, oranges and pinks for the sky in Quixote. Because it’s supposed be Spain I think it looks real. Equally there are brown nights and purple nights as well as more traditional blue nights. To my eye this creates a greater sense of place and of light than a more literal ‘sky is blue’ approach.

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Muddy purple page, drop in loud yellow and the contrast is a powerful as black on white. Also you can see in panel 2 how the additional colours introduced to the foreground retain the silhouette by being more closely alined with that muddy purple

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Unusual mint green sky as the hot exterior creates silhouette of the hot interior

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An evening scene at the top of the page, for night times outside I used tonal contrast rather than hue contrast as there’s less light. You can see the ground colour here is Quixote’s blood and chocolate colour tunic, it runs through the veins to help us get the connection and contrast of the morning after the night before

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This is a scene where morning slowly dawns so there isn’t that contrast just a slow shift. Looking at this page again I think it might have some relation to the comic page which originally inspired my idea of what can be done with simple flat colours in comics. There’s a scene in the Tintin book The Black Island (page 41) where he walks down into the village as the day ends. It made me feel like I’d been there, or been somewhere that felt like that. I love that comic books can create their own places that you feel you’ve been to. Maybe that’s what motivates me… I’ll have to give that some more thought, I promised not to get too sidetracked

With the colour done all that was left to do was flatten the art and send off to SelfMadeHero. Book finished. Simple really.

FPI and SelfMadeHero would like to thank Rob for taking the time to share some insights into how he approached this monumental task; you can keep up with the latest from Rob on his blog and his Twitter. Don Quixote Volume I and Volume II are out now, published by SelfMadeHero and much recommended for your reading pleasure – they are also a splendid way to introduce new readers to Cervantes’ classic work.

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New Award Celebrates the Best in Graphic Fiction

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This summer, the Edinburgh International Book Festival has promised to focus on comics like never before. The programme will be announced in three weeks’ time – in the meantime, we’re keeping shtum – but we can report another exciting development.

To coincide with the festival’s programme of graphic novel events, “Stripped”, Graphic Scotland has announced a brand new graphic novel prize. The inaugural 9th Art Award will be given to the best English language graphic novel published between May 2012 and July 2013, and will be presented at a ceremony held during the festival.

The prize will be judged by Paul Gravett, Hannah McGill, Adrian Searle, Mary Talbot and Chair of Graphic Scotland John McShane.

Keep up-to-date with what’s happening at the festival by following @StrippedFest and @edbookfest. Updates on the 9th Art Prize will be posted by @9thArtAward.

 

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Glyn Dillon to Speak at the London Literature Festival, Sunday 26th May

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This Sunday, The Nao of Brown creator Glyn Dillon will be talking Brit comics with Stephen Collins (The Gigantic Beard That Was Evil) and Mary Talbot (Dotter of her Father’s Eyes) in a discussion chaired by graphic novel expert Paul Gravett. The event, which takes place in the South Bank Centre’s Purcell Room at 2pm, forms part of The London Literature Festival. The three creators will discuss the recent British graphic novel renaissance, and the past and future of the form.

For more details, and to purchase tickets for the event, visit the South Bank Centre’s website.

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From Classic to Graphic: SelfMadeHeroes discuss adaptations at BD & Comics Passion

In SelfMadeHero’s most popular blog post ever, Rob Davis discussed how he approached the adaptation of Don Quixote into a graphic novel. When he told people he was going to adapt Cervantes’ 1,000-page classic into graphic form, most people questioned his sanity: ‘You must be mad,’ they said. His blog post revealed why he felt compelled to adapt it, and how he went about doing it.

On Sunday 2nd June, the world of adaption is the focus of a panel discussion at the Institut Français’ BD & Comics Passion event in London.  Creators Mark Stafford, I. N. J. Culbard and David Zane Mairowitz will discuss the process of turning a literary classic into a graphic novel. What are the difficulties involved in adaptations?  How can the graphic format enhance the original text? How does an artist or writer capture the spirit of the original? The three creators will reveal their approach to adapting a trio of very different stories.

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Artist Mark Stafford has tackled Victor Hugo’s The Man Who Laughs (with David Hine), a satirical tale of 18th century Britain that also inspired the creation of The Joker; I. N. J. Culbard has taken on the challenge of H.P Lovecraft’s weird fiction, including The Shadow Out of Time; and writer David Zane Mairowitz has explored the Kafkaesque with adaptations of The Trial and The Castle.

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The discussion will be chaired by Resonance FM’s graphic novel expert, Alex Fitch.

‘From Classic to Graphic’ takes place on Sunday 2nd June at the Institut Français in London, 3.30-4.30pm. You can buy tickets to the panel discussion here.

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The British Invasion Continues

Ahead of our trip to MoCCA Arts Festival in New York, Publishers Weekly talked of SelfMadeHero being at the vanguard of a ‘new British Invasion’. But as creators Glyn Dillon, Rob Davis, JAKe and Robert Sellers signed, sketched and talked their way through a weekend in New York, it became clear that this invasion, while very real, is being fought on a civilised, gentlemanly front. In fact, it wasn’t just the originality and brilliance of their work that caught the attention of critics, but the ‘niceness’ of their character. As Timothy Callahan of Comic Book Resources said,

[SelfMadeHero] were clearly conspiring to present the most impressive trio of books-sharing-one-table while the artists sat back confidently and pretended to be super-nice and friendly, but were surely secretly plotting some kind of cricket match or something. Those guys were too nice, if you know what I mean.

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After charming the locals at SelfMadeHero’s pre-MoCCA Spring Party at Bergen Street Comics, it was down to the business of signing and selling books. MoCCA had a great atmosphere this year, and it was really good to see such energy and enthusiasm among the punters, artists and professionals in attendance. It was great, too, to see such passion for the British graphic novel scene. On the Sunday, SelfMadeHero’s four creators took part in a panel event on the subject, which was hosted by The Comic News Insider’s Jimmy Aquino. (There’s a great report of what they had to say over at The Beat.)

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But it’s not only the work of our British creators that’s gaining such popularity in North America; our fiction and non-fiction in translation, which also attracted a lot of attention at MoCCA, is also winning acclaim. The week after the festival, when Comic Con International announced the nominations for the Eisner Awards 2013, we were delighted to hear that A Chinese Life by Li Kunwu and P. Ôtié had received two nominations (in the ‘Best U.S. Edition of International Material – Asia’ and ‘Best Reality-Based Work’ categories) and Fernando Trueba and Javier Mariscal had received a nomination in the ‘Best Adaptation from Another Medium’ category for Chico & Rita. Many congratulations to them – and fingers crossed for the win!

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You can listen to Jimmy Aquino’s MoCCA recap on The Comic News Insider here.

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New Release: The Man Who Laughs by Mark Stafford and David Hine

Today sees the release of Mark Stafford and David Hine’s much-anticipated adaptation of Victor Hugo’s The Man Who Laughs.

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Less well-known – and read – than Les Misérables and Notre-Dame de Paris, The Man Who Laughs follows the story of Gwynplaine, the two-year-old heir to a rebel lord, who is abducted upon the orders of a vindictive monarch, who has him mutilated (to produce a permanent, grisly smile), then abandoned.

mwlforweb1Hugo’s novel is an impassioned, outrageous and bizarre book. As David Hine writes in his afterword to the adaptation, it is also the inspiration behind The Joker in Batman, and has ‘left an indelible mark upon modern popular culture’. In this superb graphic adaptation, The Man Who Laughs has found an ideal new form.

mwlforweb2 Here’s what David Hine has to say about adapting the book:

When Heath Ledger’s Joker says “Let’s put a smile on that face” in the movie The Dark Knight it’s a twisted version of Victor Hugo’s Gwynplaine who is speaking. In 1940, when Jerry Robinson, Bob Kane and Bill Finger were working on the first issue of the Batman comic, they saw a poster featuring Conrad Veidt in the 1928 movie of The Man Who Laughs and that image inspired them to create the Joker as Batman’s nemesis. In 2011, I wrote an issue of Batman and Robin for DC Comics featuring a crazy Frenchman who mutilates his own son in a perverted homage to Victor Hugo.

The story was a tip of the hat to the man who inspired the Clown Prince of Crime, but like most people outside of France, I hadn’t actually read L’Homme Qui Rit. It is nowhere near as popular as Les Misérables or Notre-Dame de Paris. When I finally managed to track down a copy of the book I soon realised why. Written in the latter part of Hugo’s career, when he was living in exile in the Channel Islands, it is rambling and crammed with repetitive details of the workings of the British aristocracy and political system. But as I struggled through the more turgid passages I became entranced by the story that lay at the heart of the book – a story of love and humanity and the struggle against the workings of fate and a corrupt society. I found myself visualizing episodes and imagining them as scenes in a comic book: the Comprachicos sinking beneath the waves as they beg forgiveness for their sins, Gwynplaine struggling through the snow with the baby Dea in his arms, the first glimpse of his mutilated features, the fearful depths of Southwark Jail, the gothic maze of Gwynplaine’s own castle.

There aren’t many artists who could capture the grotesque aspects of the story and also convey the humanity of the characters and the black humour and irony of Hugo’s prose. I worked with Mark Stafford once before on a story for SelfMadeHero’s Lovecraft Anthology: Volume I and I knew he was the perfect artist to draw this book. I just had to convince him to spend a year adapting a long and near-unreadable 19th-century tome into a gripping graphic novel for a 21st-century audience. Miraculously, Mark became as enthusiastic as I was and I couldn’t be happier with our collaboration.

This passage is an extract from David Hine’s afterword to The Man Who Laughs, which is available now.

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